You and your friends have booked passage on a 1930’s tramp steamer to Europe. In the middle of the night, you are awakened by an odd grinding noise, but think nothing of it. The next morning you cannot find any of the crew. You make your way to the ship’s bridge, where you discover your ship has struck an iceberg and will finish sinking in one hour. You must break into the radio room which has the mechanism to lower the last remaining lifeboat to escape.